Selection

The selection tab contains powerful custom selections options for use within Unreal Engine.

The Selection Tab inside the In-Editor Toolkit contains powerful custom selection solutions for use within Unreal Engine. Utilize these custom options to heavily speed up development workflows.

Each selection method is self contained within the cards. For example, if you setup the settings in both the Name and Material Name cards and click the Select button in Material Name, it will only select based on the Material Name options.

Universal Options

Universal options are options that every selection option contains.

Option

Description

Target

Choose between selecting from the level, or from what you have selected.

Inclusion

Choose between including or excluding in your selection based on the settings. In essence, exclusion inverts the selection.

Select

Selects the objects within your viewport based on the settings provided

Selection Volume

The Selection Volume method utilizes a volume to allow an easy time to select objects within a scene. Extremely useful for pre-designating selections within a level.

Usage

Simply spawn in new selection volumes by clicking on the New Volume button, and place + resize the volume around the options you want to select. Adjust the Target and Inclusion options as desired. When ready, click Select You can place and use as many Selection Volumes as desired. The ideal use-case is to pre-setup the selection volumes ahead of time and use throughout the development process as a method to quickly select a cluster of objects.

Options

Option

Description

New Volume

Spawns a new volume in front of the viewport camera

Target

  • Targeting the level will select all objects contained in all of the selection volumes set.

  • Targeting by selection will only select the objects within the volume selected

Inclusion

  • Include will select inside of the selection volumes

  • Exclude will select outside of the selection volumes

User Interface

Name

The Select by Name method allows for a quick and easy method to select by an actor name found within a level.

Usage

While similar to using the World Outliners search functionality, the Name Selection option within the In-Editor Toolkit allows for extended selection functionality. For example, being able to fine-tune a selection based on the objects you already have selected. Or selecting everything else besides the given actor name.

Options

Option

Description

Name

Enter the desired actor name

Target

Choose to either target everything within the level, or target based upon what you already have selected

Inclusion

  • Include will select the actors that match the given name

  • Exclude will select all actors that do not match the given name

User Interface

Material Name

The Select by Material name method allows for a quick and easy method of selecting actors based on the their materials.

Usage

Use this selection method to quickly select or visualize the static mesh actors using a given material.

Options

Option

Description

Name

Enter the desired material name

Search Base Mesh

Searches the mesh itself for the materials

Search Override

Searches the Static Mesh Actors overridden materials for the materials

User Interface

Location

The Select by Location method allows for targeted selection around a location in the level.

Usage

Use this selection method to select everything around a location in the level.

Options

Option

Description

Coordinates

Provide the x, y, z coordinates on where to select from

Radius

The radius around the given coordinates to select

User Interface

Class Type

The Select by Class Type method allows for a quick and easy method of selecting actors within the level by their class.

Usage

Use this selection method to quickly select different actor classes, such as selecting all Directional Lights, Post Process Volumes, Camera, etc.

Options

Option

Description

Combo Box

Choose the class type to select. This combo box samples the available classes found within the level.

User Interface

Lightmap Resolution

The Select by Lightmap Resolution method allows for a easy and effective method for selecting static mesh actors based on the lightmap resolution.

Usage

Use this selection method to quickly select and adjust the lightmap resolution of the static mesh actors within your scene. For example, quickly select all of the static mesh actors that are above 2048 resolution and reduce them down to 2048 using the Lightmap Resolution optimization method.

Options

Option

Description

Resolution Range

The minimum and maximum resolution to use as a selection basis

Search Base Mesh

Checks the resolution on the base static mesh

Search Override

Checks the overridden resolution on the static mesh actor

User Interface

Bounds

The Select by Bounds method allows for selecting based on the bounds of an actor.

Usage

Use this selection method to quickly select actors within the level based on their bounds. Useful for finding and removing extremely small, or large actors.

Options

Options

Description

X Range

The x-axis size range (in centimeters) of the actor

Y Range

The y-axis size range (in centimeters) of the actor

Z Range

The z-axis size range (in centimeters) of the actor

User Interface

Vertices

The Select by Vertices method allows for the selection of static mesh actors based upon their static mesh vertices.

Usage

This selection method is extremely useful for finding extremely large and un-optimized static meshes found within the level. Pair this option with the Decimation and Level of Detail optimization methods found within the Optimization tab.

Options

Option

Description

Value Range

The range of vertices to select

User Interface

Level of Detail

The Select by Level of Detail method allows for the selection of static mesh actors based upon the number of levels of detail.

Usage

Use this selection method to quickly find un-optimized static meshes found within the level.

Options

Option

Description

Value Range

The range of levels of detail to select

User Interface

Mesh Size

The Select by Mesh Size method allows for the selection of static mesh actors based upon the size (in centimeters) of their static mesh.

Usage

Use this selection method to quickly select a targeted size of static mesh actors. This option is extremely useful at finding small and hidden static mesh actors to remove from the level in order to increase overall performance.

Options

Option

Description

X Range

The x-axis range (in centimeters) of the static mesh size.

Y Range

The y-axis range (in centimeters) of the static mesh size.

Z Range

The z-axis range (in centimeters) of the static mesh size.

User Interface